Dogma Manifesto
Design Idea Wk 1: Dogma Manifesto
I thought the Dogma Manifesto 2001 made a lot of sense. There really ARE too many damn games about elves and knights etc etc. However I did not agree with everything it had to say. I don’t think the graphics should be so restricted because using certain graphics effects could make the game more immersive and hence, better. For example look at GTA4, when you crash into mail boxes all the mail goes *poof* and flies everywhere, leaves fly about when its windy and rain makes the road shiny and a lot more slippery. These effects make the story and the setting more believable and it feels like you are in the game. Anyway my game idea which is inspired by the Dogma Manifesto has absolutely nothing whatsoever in common with GTA4:
Gatherer Ant
The setting for this game is someone’s backyard, but wait, there’s a twist, it’s from the perspective of an ant. Basically blades of grass will be huge, mushrooms will be like trees, rocks will be like mountains, etc. The premise for this game is that your character is a gatherer ant. Basically it means it gathers food for the colony. This might sound boring but while gathering food your ant will be chased and attacked by all sorts of vile creatures like frogs, spiders, scorpions, dragonflies, and grasshoppers. To avoid getting eaten or maimed, your ant must freerun through the environment and gather as much food as possible, that’s right, freerun (parkour, urban climbing). Needless to say, the ant is represented in humanoid fashion such as in movies like Antz and A Bug’s life (otherwise how can you parkour?). There is a certain amount of food in each level and at the end of the level you get points based on how much % food you gathered and how fast u finished. These points can be used to upgrade abilities like jumping height and sprinting speed. By making the points you get actually increase your abilities, it gives even more incentive to get points than just to be better than other people. The game will be in a first person perspective because i believe this perspective gives the most immersive feeling when free running. I guess this complies with the Dogma Manifesto because it said no first person shooters and technically this isn’t a first person shooter since there is no shooting going on. To sum up, in this game you will play in first person perspective as an ant and freerun through the environment seen by an ant to gather food and avoid predators.